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Actions

Name Type Description Possibilities
forcePokemonBattle behaviour Forces a Pokémon battle between the NPC and a nearby player within a reasonable radius and who has not lost against him. The battle is initiated without the player's consent. 2
givePokemon interaction Gives a pokemon copy choosed by an ID to the character. 2
hasFoughtPokemonBattle interaction Checks if the character has previously fought against the NPC's trainer. 2
hasLostPokemonBattle interaction Checks if the NPC's Pokémon trainer has lost a battle against the character's Pokémon trainer. 2
hasPokemonLike interaction Checks if the character's trainer has a certain number of Pokémon that match the specified criteria. Use '_' for any parameter you do not want to specify. 2
hasTiedPokemonBattle interaction Checks if the NPC's Pokémon trainer has tied a battle against the character's Pokémon trainer. 2
hasWonPokemonBattle interaction Checks if the NPC's Pokémon trainer has won a battle against the character's Pokémon trainer. 2
startPokemonBattle interaction Initiates a Pokémon battle between the character's trainer and an NPC. The result of the battle can be a win, loss, tie, or an forced stop. 4