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OBJECT

Description

Creates an object in the world that can be interacted with a defined behaviour tree.

Attributes


Attribute name

Name Required Description Parameters
name Yes The name of the object and ID. 1

Parameters of name

# Name Type Description Multiple
1 Name String The name of the object https://gtahash.ru/ No

Attribute model

Name Required Description Parameters
model Yes The model of the object. 1

Parameters of model

# Name Type Description Multiple
1 Model String The model of the object. No

Attribute position

Name Required Description Parameters
position Yes The position of the object. 4

Parameters of position

# Name Type Description Multiple
1 X Number The X position of the object. No
2 Y Number The Y position of the object. No
3 Z Number The Z position of the object. No
4 Heading Number The heading of the object. No

Attribute floating

Name Required Description Parameters
floating No The offset of the floating message. 3

Parameters of floating

# Name Type Description Multiple
1 X Number The X offset of the floating message. No
2 Y Number The Y offset of the floating message. No
3 Z Number The Z offset of the floating message. No

Attribute marker

Name Required Description Parameters
marker No The marker of the object. 20

Parameters of marker

# Name Type Description Multiple
1 Model number Number The model number as defined in FiveM https://docs.fivem.net/docs/game-references/markers/ No
2 X Number The X position of the marker. No
3 Y Number The Y position of the marker. No
4 Z Number The Z position of the marker. No
5 ScaleX Number The X scale of the marker. No
6 ScaleY Number The Y scale of the marker. No
7 ScaleZ Number The Z scale of the marker. No
8 DirX Number The X direction of the marker. No
9 DirY Number The Y direction of the marker. No
10 DirZ Number The Z direction of the marker. No
11 RotX Number The X rotation of the marker. No
12 RotY Number The Y rotation of the marker. No
13 RotZ Number The Z rotation of the marker. No
14 R Number 0-255 The R color of the marker. No
15 G Number 0-255 The G color of the marker. No
16 B Number 0-255 The B color of the marker. No
17 A Number 0-255 The A color of the marker. No
18 upAndDown Boolean The up and down of the marker. No
19 faceCamera Boolean The face camera of the marker. No
20 rotate Boolean The rotate of the marker. No

Attribute blip

Name Required Description Parameters
blip No The blip of the object. 3

Parameters of blip

# Name Type Description Multiple
1 Name String The name of the blip in the map. No
2 Sprite Number The sprite of the blip as defined in https://docs.fivem.net/docs/game-references/blips/#blips. No
3 Color Number The color of the blip as defined in https://docs.fivem.net/docs/game-references/blips/#blip-colors. No

Attribute interaction

Name Required Description Parameters
interaction Yes The interaction behaviour tree of the object. 1

Parameters of interaction

# Name Type Description Multiple
1 InteractionBehaviourTree BehaviourTree The interaction tree of the object. No

Example


  OBJECT 

  name "Secret Note" 
  model prop_cliff_paper 
  position -1047.82 4829.44 246.15 0.0 

  interaction 
    tell "The treasure is hidden in the cave."