forceMonsterBattle | behaviour | Forces a Pokémon battle between the NPC and a nearby player within a reasonable radius and who has not lost against him. The battle is initiated without the player's consent. | 2 |
giveBadgeMonster | interaction | Adds a badge to the trainer. | 2 |
giveMonster | interaction | Gives a pokemon copy choosed by an ID to the character. | 2 |
hasBadgeMonster | interaction | Check if trainer has badge | 2 |
hasFoughtMonsterBattle | interaction | Checks if the character has previously fought against the NPC's trainer. | 2 |
hasLostMonsterBattle | interaction | Checks if the NPC's Pokémon trainer has lost a battle against the character's Pokémon trainer. | 2 |
hasMonsterLike | interaction | Checks if the character's trainer has a certain number of Pokémon that match the specified criteria. Use '_' for any parameter you do not want to specify. | 2 |
hasTiedMonsterBattle | interaction | Checks if the NPC's Pokémon trainer has tied a battle against the character's Pokémon trainer. | 2 |
hasWonMonsterBattle | interaction | Checks if the NPC's Pokémon trainer has won a battle against the character's Pokémon trainer. | 2 |
startMonsterBattle | interaction | Initiates a Pokémon battle between the character's trainer and an NPC. The result of the battle can be a win, loss, tie, or an forced stop. | 4 |