forcePokemonBattle | behaviour | Forces a Pokémon battle between the NPC and a nearby player within a reasonable radius and who has not lost against him. The battle is initiated without the player's consent. | 2 |
givePokemon | interaction | Gives a pokemon copy choosed by an ID to the character. | 2 |
hasFoughtPokemonBattle | interaction | Checks if the character has previously fought against the NPC's trainer. | 2 |
hasLostPokemonBattle | interaction | Checks if the NPC's Pokémon trainer has lost a battle against the character's Pokémon trainer. | 2 |
hasPokemonLike | interaction | Checks if the character's trainer has a certain number of Pokémon that match the specified criteria. Use '_' for any parameter you do not want to specify. | 2 |
hasTiedPokemonBattle | interaction | Checks if the NPC's Pokémon trainer has tied a battle against the character's Pokémon trainer. | 2 |
hasWonPokemonBattle | interaction | Checks if the NPC's Pokémon trainer has won a battle against the character's Pokémon trainer. | 2 |
startPokemonBattle | interaction | Initiates a Pokémon battle between the character's trainer and an NPC. The result of the battle can be a win, loss, tie, or an forced stop. | 4 |