| greenZone | All players in this area will be safe between each other |
| hardCoreZone | All players in this area can lose everything |
| notifyEnter | Send a notification when players enters this zone |
| notifyExit | Send a notification when players exits this zone |
| pokemonDungeon | Marks the zone as a structured Pokémon dungeon. Defines dungeon properties like boss encounter, minion spawning, and loot chest distribution. |
| teleport | Allows a point for teleportation for entering or exiting the zone. It also manages bucket assignment and may place a map blip at the entry location. |
| time | Overrides the in-game time while inside the zone, freezing the clock to a specific hour and minute. |
| timecycle | Overrides the visual timecycle environment while inside the zone, modifying fog, color grading, or lighting effects. |