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getLocalState

Description

Retrieves a local state associated with the NPC and the specific player, then stores it in a local variable within the behavior tree.

Basic information

Name Type Possibilities
getLocalState interaction 1

Parameters

# Name Type Mandatory Description Multiple
1 k string Yes The key of the local state to retrieve. No
2 output string Yes The name of the local variable where the retrieved state will be stored. No

Outputs

# Description
1 The only result is 1.

Example


  interaction 
    getLocalState npc_relationship player_relationship 
      tell "Your relationship with this NPC is $player_relationship." 

  behaviour 
    nothing