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getGlobalState
Description
Retrieves a global state associated with the NPC and stores it in a global variable within the behavior tree."
Name | Type | Possibilities |
getGlobalState | both | 1 |
Parameters
# | Name | Type | Mandatory | Description | Multiple |
1 | k | string | Yes | The key of the global state to retrieve. | No |
2 | output | string | Yes | The name of the global variable where the retrieved state will be stored. | No |
Outputs
# | Description |
1 | The only result is 1. |
Example
interaction
getGlobalState npc_hapiness npc_hapiness
tell "Im like $npc_hapiness% happy."
behaviour
nothing